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| Version 1.5 | APIs subject to change! | ||||||||
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| Interface Summary | |
|---|---|
| ActivateHook | used with marsitems - this gets called when a user activates this item |
| Cooldown.CooldownObject | |
| Class Summary | |
|---|---|
| AbilityActivateHook | an activate hook for items that trigger abilities when the item is activated, the mob uses the ability |
| Cooldown | |
| Cooldown.State | |
| DCMap | maps a base DC to an item specific DC you have an item like a leather tunic, and you want to put that on a human female. |
| EquipActivateHook | an activate hook attached to equippable items, eg: weapons, armor hook will unequip the item in the current slot and equip the item associated with the hook |
| Mars | |
| MarsAbility | The MarsAbility object describes an action that a mob can perform. |
| MarsAbility.Entry | |
| MarsCombatSkill | |
| MarsEffect | |
| MarsEffect.EffectState | |
| MarsSkill | |
| QuestNotifyStatus | see QuestNotifyManager this class describes whether the quest is available by the player to 'take' or complete, with respect to an npc |
| SkillActivateHook | an activate hook attached to skill scrolls. |
| TradeSession | the trade session stores the state and objects being traded |
| Enum Summary | |
|---|---|
| MarsAbility.AbilityResult | |
| MarsAbility.ActivationState | |
| MarsAbility.TargetType | |
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