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| Version 1.5 | APIs subject to change! | ||||||||
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See:
Description
| Class Summary | |
|---|---|
| AbilityActivateEvent | |
| AbilityInfoEvent | |
| AbilityProgressEvent | |
| AbilityUpdateEvent | |
| CombatEvent | |
| ConcludeQuest | the client is turning in a quest |
| CooldownEvent | |
| DropResponseEvent | object is dropping the a diff obj from its inventory |
| EquipEvent | mob is equiping obj |
| MarsDamageEvent | |
| MarsEquipResponseEvent | |
| MarsEvent | |
| MarsModelInfoEvent | send out what meshes to draw for the given object it is a full update, so if you unequip a rigged attachment, a full update is sent out |
| MarsStateEvent | |
| MarsUnequipEvent | |
| MarsUnequipResponseEvent | |
| NewQuestStateEvent | the mobserver made a new quest state, probably a user accepted a quest. |
| QuestAvailableEvent | |
| QuestCompleted | this message means that a player has just completed a quest currently generated by the quest state object |
| QuestInfo | |
| QuestInfo.Reward | |
| QuestLogInfo | |
| QuestResponse | the client is responding to a quest, saying it will accept or decline |
| QuestStateInfo | |
| RemoveQuestResponse | |
| RequestQuestInfo | the client is asking for what quests this questnpc has for the user see serverrequestinfo for what the world server sends to the mobserver to find out |
| StatusUpdateEvent | we actually copy the attributes into the event (instead of just storing the obj ref) because when the event goes over the wire, the other server/client wont have the correct values unless its part of the event |
Contains classes to parse and generate MARS client messages/events.
The client API uses the term "message" for all communication with the server. The server uses the term "event" for messages to/from the client and "message" for messages betweeen server plugins.
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Copyright © 2008 The Multiverse Network, Inc. |
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