Generating Terrain with PnP TerrainCreator
From Multiverse
PnP TerrainCreator is a modern heightmap based editor for interactive and automated terrain generation. See http://www.pnp-terraincreator.com/ for downloads and more information.
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Procedure
To generate terrain with PnP TerrainCreator for use with Multiverse:
- Export your terrain as 24bit bgr PNG files.
- Run the MV Mosiac Creator and load one of the heightmap files.
- Set tile size to whatever you exported the heightmaps as (so probably 1024) and set meters per pixel to something like 1m per pixel.
- Check the Heightmap button and set the altitudes to minumum:0, maximum:20000
- Save the mosiac.
- Open up the .mmf (the mosiac file) with a text file editor (like PSP Pad) and alter the values as needed:
For example:
L3DT Mosaic master file #MosaicName: Pagon #MosaicType: XXX #FileExt: png #nPxlsX: 2048 #nPxlsY: 2048 #nMapsX: 2 #nMapsY: 2 #SubMapSize: 1024 #HorizScale: 1 #WrapFlag: FALSE #UnifiedScale: TRUE #GlobalMinAlt: 0 #GlobalMaxAlt: 20000 #TileState: 0 OK #TileState: 1 OK #TileState: 2 OK #TileState: 3 OK #EOF
Change the following lines to match your setup:
- nPxlsX: 2048 (you get this number by going SubMapSize*how many tiles across your world has)
- nPxlsY: 2048 (you get this number by going SubMapSize*how many tiles up your world has)
- nMapsX: 2 (how many tiles across)
- nMapsY: 2 (how many tiles up)
- TileState: 3 OK (you need as many of these as there are tiles, so if you have 10 tiles, you need to go upto 9).
