Hayyel

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Hayyel, the Land of Beasts

Hayyel is a large and varied world based on non-human characters. It will be the equivalent of a Mature rated game, due to the themes and actions available to the players. Players will have eight classes and fourteen races to choose from as of this writing. Each player class will be designed cater to various play styles, from solo to group. Each race will have several appearance choices and ability to customize. The game will be heavily quest driven in order to allow the history of the world to unfold to the player. Players will be allowed to join certain Factions and given the ability to take part or avoid Player versus Player activities based on those choices. A crafting system is planned that will be robust enough to provide enough equipment and choices to allow a player to choose between crafting or adventuring as a way to advance their character. The world will be built to allow players the choice to group up or solo. Group play will never be forced onto players, but in order to have "the best" gear or items they are advised to explore dungeons within a group. Emotes and social interaction will be an important part of our game. The ability to choose between form or function when it comes to appearance will be solved with the ability to have a separate clothing set visible in part or whole on their character. We would like to have it so characters can wear a customizable clothing set and choose, via tic boxes, on the equipment screen to have certain pieces of armor shown or not. This would allow players to have more control over the way they look.

Contents

Project Team

Hayyel is being developed by The Furry to Furry RPG Project A group founded by Liavain and Daelyhel Axon.

  • Daelyhel Axon
    • Weapon, clothing, armor design and modeling.
  • Liavain Axon
    • Project Lead and technical supervisor.
  • Howlinger
    • 2D and concept art.
  • LoboDirus
    • 3D Modeling and animation.

General Game Features

  • Fantasy with Science Fiction ("Steampunk") elements.
  • Mature themed game. Possibly rated AO.
  • Pets and Crafting
  • Deep storyline and quest system
  • Characters are all anthropomorphic animals
  • Classes to fit every play style
  • Factional Player versus Player system

Character Information

Races

  • 14 playable races

Naqui

The adaptable Naqui were originally native to Abessi Island, but had to flee along with the Metatheri. Their homeland now a harsh wasteland filled with hostile creatures. Their appearance varies from lizard like to dragon like due to several ancient tribes breeding with the noble clans of Dragons.

Avias

The agile Avias are a race of bird-people descended from the noble gryphon. They are proud and stubborn. Many of who are wary of outsiders. They are known for their skills in crafting and firing bows.

Lupit

The spiritual Lupit are a race that lives close with the land. Closely resembling canines, they share many of their traits. They form close family bonds that last several generations. Well known for their skills as Shaman, they are able to call on the aid of several Kaji.

Feliti

The stealthy Feliti are a race of hunters skilled in the art of stealth. They share many traits with the wild felines they resemble. Originally a group of nomads, they have begun to create communities and settle down. Many races welcome them as skilled bounty hunters.

Equilio

The noble Equilio are a peaceful people blessed with their healing abilities with spells or potions. Skilled Alchemists, their potions are some of the best on Hayyel. With their long, broad muzzles, and hoofed feet they closely resemble horses. Many Equilio become Clerics or Paladins seeking to help all those in need of assistance.

Aquis

The water loving Aquis are a race of sea-faring traders. They were the first to map the world. Their similarities with the Cetaceans they resemble manifest in smooth skin and the ability to hold their breath for long periods of time under water. They are never able to pass up the chance to travel to a new land, but the call of the sea is never far from their heart.

Ursai

The strong Ursai are a tough race. Known for their shear strength and stubbornness, they make excellent warriors. However brutish they may seem, they are a highly intelligent race. Skilled in crafting armor and weapons in various materials. Their protective nature has forged an alliance with the Cyonis and the Roderin. In return the three races have become the most advanced. Building strange and wondrous "machina".

Minaco

The intimidating Minaco are a race of people who are a race known for their spectacular stone buildings. They have a large size and distinctive bovine appearance. Recently they have taken in the Naqui and the Metatheri and formed a partnership.

Ceren

The creative Ceren are known for their beautiful artwork and elegant cities. Most find a master to train them various crafting arts at an early age. Ceren who wish to explore can usually find their skills are in high demand. They have many clans, each with it’s own varied appearance. Most resemble deer, while others have large broad horns that look similar to moose.

Cyonis

The intelligent Cyonis are a race of inventors. They are highly skilled in the ability to create wondrous machines they call "Machina". They are in frequent competition for resources with the Roderin, even though they are allies. Their appearance can vary from ermine-like to that of a skunk.

Roderin

The sly Roderin are a shy and secretive people who, at times, have been at odds with the Cyonis. They too are interesting in Machina but have been known to “acquire” new inventions and materials from suspicious sources. Their race also has a highly varied appearance. From rabbit, beaver, and rat to even mole-like.

Phoidian

The peaceful Phoidian are a quiet race of fisherman, content with exploring the sea. While they try to resolve matters without bloodshed, they are quite capable in combat. Their appearance resembles seals or walruses. Despite their resemblance to the animals that the Aquis regularly hunt, they have maintained an uneasy alliance with them.

Metatheri

The wise Metatheri are well known for their keen magical ability. Training from a very young age, each and every Ceren can use magic regardless of class. Some Metatheri resemble koalas and others resemble kangaroos or opossums.

Yasei

The feral Yasei are the closest of any race to the elemental spirits of old. They are the descendants of the Kaji who took animal form and mixed with the beasts of the land, and as such they maintain a close bond with their less conversational wild relatives. Due to the fact they have paws instead of hands, they do not wield weapons in the same way the other races do. Instead, they use their innate spiritual powers and imbue it with a spirit. Thereby animating the weapon to fight for them.

Classes

  • 8 character classes.
    • Disciple (jack of all trades class. Uses magic and can do melee/ranged DPS)
    • Ranger (ranged DPS, has pet companions)
    • Magician (highest caster DPS)
    • Templar (tank class, has ability to heal)
    • Vagabond (melee DPS, ability to stealth, use poisons)
    • Shaman (caster/healer hybrid)
    • Wytch (summoner of elemental spirits)
    • Mercenary (highest melee DPS)

Abilities

  • Still in development
    • All skills and abilities will be elemental based.

Attributes

  • Health
  • Stamina
  • Mana
  • Attack Power
  • Defense
  • Accuracy

World Mechanics and Features

Level System

Max level to be determined Can level solo (non-instanced) or in group (instanced)

Skill System

Skill levels will be gained via use. Acquire new skills from quests or advancement in previous skills.

Faction System

Player versus Player will be based on Factions (player/npc reactions will determine attack ability) PvP can be avoided by joining a neutral faction Certain areas accessible based on Faction and status with the Faction controlling the area Rewards and quests unique to Factions

Combat System

Melee, Ranged, Magic, Pet, and Summons in Combat

Magic System

Offensive Spells, Defensive Spells, Utility Spells, Flavor Spells Each class has unique spells available.

Crafting System

  • Metalsmith
  • Woodcrafter
  • Leatherworker
  • Alchemy
  • Scribe
  • Inventor

Travel

Mounts from quests given based on level and Faction standing Some mounts can be crafted Portals/Teleports via Spells or NPC service

Weapons

Every class is given base ability in a variety of weapons Weapon skill gained through combat New weapon skill types acquired through quests

Armor

Armor types- Light, Medium, & Heavy Armor skill acquired by class

Pets/Summons

Pets acquired through quests, loot, and class skills Elemental Spirits can be summoned in combat New Spirits can be acquired through quests

Quests

Story driven quests, used to unfold the history of Hayyel Quests based on level, class, faction, faction standing, and previous quests taken

Group Mechanics

Max group size will be 5 players EXP distributed by level then by group

User Interface

  • Still in Development
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