Licensing FAQ
From Multiverse
Contents |
How much does Multiverse cost?
The up-front cost is zero. Once your customers start paying for your game, Multiverse takes a share. If you don't charge for your game, there is never any cost to you. See Licensing Overview for more information.
What about in-game advertisements?
We will offer a built-in ad-serving application, with dynamic ads. Multiverse will take a share of the corresponding revenue. Developers will have control over the ads served to their worlds. This feature will make it easy for small teams to get advertising revenue, Multiverse will handle all the details. Additionally, if you want to set up separate advertising deals and custom in-game ads, you are welcome to do so, but Multiverse will still take a share of the revenue.
What about other revenue sources
We are committed to supporting your creative approaches to revenue generation. To the extent technically feasible, we will try to support unique models, and take a share of revenue comparable to the standard licensing agreement. Please contact us directly for more information.
Can we get more details on licensing and revenue sharing?
We will be releasing details of licensing terms soon.
