MMOG Design

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Contents

Overview

The issues and processes of MMOG design are related to, but distinct from general computer/video game design. MMOG design in particular is a relatively new topic (though it should be noted that text-based games such as MUDs have been around for quite a while).

There are three main aspects to developing an MMOG:

  • design
  • art
  • programming.

The game design is where you provide unique value. Before you start programming and creating art, you need to have completed at least some design. Once you have sketched out your design, Multiverse will enable you to put the design into implementation. Ideally, your design will be complete before you start, but this is not a requirement.

Topics such as art design, modeling, and texturing are not covered in the Multiverse Developer Wiki. There are many good tools for such tasks, including Milkshape, Max, Maya, and Modo. Multiverse uses the output of 3D modeling tools and enables you to incorporate the resulting models into your virtual world.

In your Multiverse game, the design, art and programming come together to make a successful MMOG experience. Remember, throughout your development that the first and most important rule of game development is player empathy.

Influential thinkers

Game design documents

If you want to design an MMOG, one of the first places to start is your game design document (GDD). The GDD defines the vision of the game and communicates it to team members as well as other interested parties (for example, potential investors). The GDD describes the overall vision of the game, but not its implementation details. It should explain the high- and medium level ideas behind the game without getting bogged down in unnecessary details. Some may want to create multiple design documents, such as a "concept design document, " a "game proposal," and a "technical design document".

For more information, see Creating an MMOG Design Document.

More information on game design docs:

More on game design

Related Multiverse developer forum posts:

Books

MMOG-specific books

General game-design books

Web sites

For general background on MMOGs, see the extensive set of Wikipedia articles on MMORPGs.

Information on game and MMOG design:

Game development experiences and lessons learned

Game industry news and markets

  • MMORPG.COM - Online game news and information.
  • MMOGCHART.COM - Tracks the growth of Massively Multiplayer Online Games (MMOGs).
  • OGaming.com - News and information on online gaming.

Blogs, commentary, and research

  • Bloginati: The MMO Blog Portal - an aggregation of recent posts by massively multiplayer online game devs. It is intended to give you a place to quickly scan for recent MMO commentary by those of us who build the virtual worlds we all play within.
  • Raph Koster's website - personal website of Raph Koster, best known as one of the lead designers of Ultima Online, and creative director for Star Wars Galaxies. See especially Raph's "Laws of Online World Design"
  • The Daedalus Gateway - Nick Yee's MMORPG player survey and related research.

Multiverse forum posts

Military specifications and references

A listing of resources for military equipment, vehicles, tactics, to help provide accuracy or as a guideline for their assets.

Personal tools