Multiverse/config/sampleworld/templates.py
From Multiverse
< Multiverse | config | sampleworld
from multiverse.mars import *
from multiverse.mars.objects import *
from multiverse.mars.core import *
from multiverse.mars.events import *
from multiverse.mars.util import *
from multiverse.mars.plugins import *
from multiverse.server.plugins import *
from multiverse.server.math import *
from multiverse.server.events import *
from multiverse.server.objects import *
from multiverse.server.engine import *
from java.lang import *
True=1
False=0
class TemplateHook(EnginePlugin.PluginActivateHook):
def activate(self):
############################################################
#
# DisplayContexts
#
############################################################
human_female_base_DC = DisplayContext("human_female.mesh", True)
human_female_base_DC.addSubmesh(DisplayContext.Submesh("bodyShape-lib.0", "human_female.skin_material"))
human_female_base_DC.addSubmesh(DisplayContext.Submesh("head_aShape-lib.0", "human_female.head_a_material"))
human_female_leather_pantsDC = DisplayContext()
human_female_leather_pantsDC.setMeshFile("human_female.mesh")
human_female_leather_pantsDC.addSubmesh(DisplayContext.Submesh("leather_a_pantsShape-lib.0",
"human_female.leather_a_material"))
human_female_leather_pantsDC.addSubmesh(DisplayContext.Submesh("leather_a_beltShape-lib.0",
"human_female.leather_a_material"))
human_female_leather_tunicDC = DisplayContext()
human_female_leather_tunicDC.setMeshFile("human_female.mesh")
human_female_leather_tunicDC.addSubmesh(DisplayContext.Submesh("leather_a_tunicShape-lib.0",
"human_female.leather_a_material"))
human_female_leather_bootsDC = DisplayContext()
human_female_leather_bootsDC.setMeshFile("human_female.mesh")
human_female_leather_bootsDC.addSubmesh(DisplayContext.Submesh("leather_a_bootsShape-lib.0",
"human_female.leather_a_material"))
human_female_leather_glovesDC = DisplayContext()
human_female_leather_glovesDC.setMeshFile("human_female.mesh")
human_female_leather_glovesDC.addSubmesh(DisplayContext.Submesh("leather_a_bracersShape-lib.0",
"human_female.leather_a_material"))
human_female_plate_tunicDC = DisplayContext()
human_female_plate_tunicDC.setMeshFile("human_female.mesh")
human_female_plate_tunicDC.addSubmesh(DisplayContext.Submesh("plate_b_tunicShape-lib.0",
"human_female.plate_b_material"))
zombie_base_DC = DisplayContext("zombie.mesh", True)
zombie_base_DC.addSubmesh(DisplayContext.Submesh("Zombie_Body2-obj.0", "Zombie.Zombie_Body"))
zombie_base_DC.addSubmesh(DisplayContext.Submesh("Zombie_Clothes2-obj.0", "Zombie.Zombie_Clothes"))
orc_base_DC = DisplayContext("orc.mesh", True)
#############################################################
#
# mob templates
#
#############################################################
defaultSlots = MarsEquipInfo("default")
defaultSlots.addEquipSlot(MarsEquipSlot.PRIMARYWEAPON)
#
# Wolf Template
#
tmpl = Template("Wolf")
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_DISPLAY_CONTEXT, DisplayContext("wolf.mesh", True))
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_OBJECT_TYPE, ObjectTypes.mob)
tmpl.put(InventoryClient.NAMESPACE, InventoryClient.TEMPL_ITEMS, "Wolf Skin; Wolf Bones")
tmpl.put(CombatClient.NAMESPACE, "strength", MarsStat("strength", 20))
tmpl.put(CombatClient.NAMESPACE, "dexterity", MarsStat("dexterity", 20))
tmpl.put(CombatClient.NAMESPACE, "wisdom", MarsStat("wisdom", 20))
tmpl.put(CombatClient.NAMESPACE, "intelligence", MarsStat("intelligence", 20))
tmpl.put(CombatClient.NAMESPACE, "stamina", MarsStat("stamina", int(int(20)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "stamina-max", MarsStat("stamina-max", int(int(20)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "mana", MarsStat("mana", int(20)*2))
tmpl.put(CombatClient.NAMESPACE, "mana-max", MarsStat("mana-max", int(20)* 2))
tmpl.put(CombatClient.NAMESPACE, "health", MarsStat("health", int(20) * 2))
tmpl.put(CombatClient.NAMESPACE, "health-max", MarsStat("health-max", int(20)*2))
tmpl.put(CombatClient.NAMESPACE, "experience", MarsStat("experience", 0))
tmpl.put(CombatClient.NAMESPACE, "level", MarsStat("level", 1))
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_AUTOATTACK_ABILITY, "attack ability")
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_REGEN_EFFECT, "regen effect")
tmpl.put(CombatClient.NAMESPACE, "attackable", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "combat.mobflag", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "kill_exp", 10);
tmpl.put(WorldManagerClient.NAMESPACE, "clickCommand", "/click")
ObjectManagerClient.registerTemplate(tmpl)
#
# Coyote Template
#
tmpl = Template("Coyote")
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_DISPLAY_CONTEXT, DisplayContext("wolf.mesh", True))
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_SCALE, MVVector(0.75, 0.75, 0.75))
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_OBJECT_TYPE, ObjectTypes.mob)
tmpl.put(CombatClient.NAMESPACE, "strength", MarsStat("strength", 60))
tmpl.put(CombatClient.NAMESPACE, "dexterity", MarsStat("dexterity", 60))
tmpl.put(CombatClient.NAMESPACE, "wisdom", MarsStat("wisdom", 60))
tmpl.put(CombatClient.NAMESPACE, "intelligence", MarsStat("intelligence", 60))
tmpl.put(CombatClient.NAMESPACE, "stamina", MarsStat("stamina", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "stamina-max", MarsStat("stamina-max", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "mana", MarsStat("mana", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "mana-max", MarsStat("mana-max", int(60)* 2))
tmpl.put(CombatClient.NAMESPACE, "health", MarsStat("health", int(60) * 2))
tmpl.put(CombatClient.NAMESPACE, "health-max", MarsStat("health-max", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "experience", MarsStat("experience", 0))
tmpl.put(CombatClient.NAMESPACE, "level", MarsStat("level", 1))
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_AUTOATTACK_ABILITY, "attack ability")
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_REGEN_EFFECT, "regen effect")
tmpl.put(CombatClient.NAMESPACE, "attackable", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "combat.mobflag", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "kill_exp", 10);
ObjectManagerClient.registerTemplate(tmpl)
#
# Crocodile Template
#
tmpl = Template("Crocodile")
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_DISPLAY_CONTEXT,
DisplayContext("crocodile.mesh", True))
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_OBJECT_TYPE, ObjectTypes.mob)
tmpl.put(CombatClient.NAMESPACE, "strength", MarsStat("strength", 60))
tmpl.put(CombatClient.NAMESPACE, "dexterity", MarsStat("dexterity", 60))
tmpl.put(CombatClient.NAMESPACE, "wisdom", MarsStat("wisdom", 60))
tmpl.put(CombatClient.NAMESPACE, "intelligence", MarsStat("intelligence", 60))
tmpl.put(CombatClient.NAMESPACE, "stamina", MarsStat("stamina", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "stamina-max", MarsStat("stamina-max", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "mana", MarsStat("mana", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "mana-max", MarsStat("mana-max", int(60)* 2))
tmpl.put(CombatClient.NAMESPACE, "health", MarsStat("health", int(60) * 2))
tmpl.put(CombatClient.NAMESPACE, "health-max", MarsStat("health-max", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "experience", MarsStat("experience", 0))
tmpl.put(CombatClient.NAMESPACE, "level", MarsStat("level", 1))
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_AUTOATTACK_ABILITY, "attack ability")
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_REGEN_EFFECT, "regen effect")
tmpl.put(CombatClient.NAMESPACE, "attackable", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "combat.mobflag", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "kill_exp", 10);
ObjectManagerClient.registerTemplate(tmpl)
#
# Zombie Template
#
tmpl = Template("Zombie")
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_DISPLAY_CONTEXT, zombie_base_DC)
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_OBJECT_TYPE, ObjectTypes.mob)
tmpl.put(CombatClient.NAMESPACE, "strength", MarsStat("strength", 60))
tmpl.put(CombatClient.NAMESPACE, "dexterity", MarsStat("dexterity", 60))
tmpl.put(CombatClient.NAMESPACE, "wisdom", MarsStat("wisdom", 60))
tmpl.put(CombatClient.NAMESPACE, "intelligence", MarsStat("intelligence", 60))
tmpl.put(CombatClient.NAMESPACE, "stamina", MarsStat("stamina", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "stamina-max", MarsStat("stamina-max", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "mana", MarsStat("mana", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "mana-max", MarsStat("mana-max", int(60)* 2))
tmpl.put(CombatClient.NAMESPACE, "health", MarsStat("health", int(60) * 2))
tmpl.put(CombatClient.NAMESPACE, "health-max", MarsStat("health-max", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "experience", MarsStat("experience", 0))
tmpl.put(CombatClient.NAMESPACE, "level", MarsStat("level", 2))
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_AUTOATTACK_ABILITY, "attack ability")
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_REGEN_EFFECT, "regen effect")
tmpl.put(CombatClient.NAMESPACE, "attackable", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "combat.mobflag", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "kill_exp", 20);
tmpl.put(InventoryClient.NAMESPACE, InventoryClient.TEMPL_ITEMS, "*sword8")
ObjectManagerClient.registerTemplate(tmpl)
#
# Brax Template
#
tmpl = Template("Brax")
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_DISPLAY_CONTEXT,
DisplayContext("brax.mesh", True))
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_OBJECT_TYPE, ObjectTypes.mob)
tmpl.put(CombatClient.NAMESPACE, "strength", MarsStat("strength", 60))
tmpl.put(CombatClient.NAMESPACE, "dexterity", MarsStat("dexterity", 60))
tmpl.put(CombatClient.NAMESPACE, "wisdom", MarsStat("wisdom", 60))
tmpl.put(CombatClient.NAMESPACE, "intelligence", MarsStat("intelligence", 60))
tmpl.put(CombatClient.NAMESPACE, "stamina", MarsStat("stamina", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "stamina-max", MarsStat("stamina-max", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "mana", MarsStat("mana", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "mana-max", MarsStat("mana-max", int(60)* 2))
tmpl.put(CombatClient.NAMESPACE, "health", MarsStat("health", int(60) * 2))
tmpl.put(CombatClient.NAMESPACE, "health-max", MarsStat("health-max", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "experience", MarsStat("experience", 0))
tmpl.put(CombatClient.NAMESPACE, "level", MarsStat("level", 2))
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_AUTOATTACK_ABILITY, "attack ability")
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_REGEN_EFFECT, "regen effect")
tmpl.put(CombatClient.NAMESPACE, "attackable", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "combat.mobflag", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "kill_exp", 20);
ObjectManagerClient.registerTemplate(tmpl)
#
# Orc Warrior Template
#
tmpl = Template("Orc Warrior")
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_DISPLAY_CONTEXT, orc_base_DC)
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_OBJECT_TYPE, ObjectTypes.mob)
tmpl.put(InventoryClient.NAMESPACE, InventoryClient.TEMPL_ITEMS, "*sword10")
tmpl.put(CombatClient.NAMESPACE, "strength", MarsStat("strength", 60))
tmpl.put(CombatClient.NAMESPACE, "dexterity", MarsStat("dexterity", 60))
tmpl.put(CombatClient.NAMESPACE, "wisdom", MarsStat("wisdom", 60))
tmpl.put(CombatClient.NAMESPACE, "intelligence", MarsStat("intelligence", 60))
tmpl.put(CombatClient.NAMESPACE, "stamina", MarsStat("stamina", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "stamina-max", MarsStat("stamina-max", int(int(60)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "mana", MarsStat("mana", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "mana-max", MarsStat("mana-max", int(60)* 2))
tmpl.put(CombatClient.NAMESPACE, "health", MarsStat("health", int(60) * 2))
tmpl.put(CombatClient.NAMESPACE, "health-max", MarsStat("health-max", int(60)*2))
tmpl.put(CombatClient.NAMESPACE, "experience", MarsStat("experience", 0))
tmpl.put(CombatClient.NAMESPACE, "level", MarsStat("level", 2))
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_AUTOATTACK_ABILITY, "attack ability")
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_REGEN_EFFECT, "regen effect")
tmpl.put(CombatClient.NAMESPACE, "attackable", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "combat.mobflag", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "kill_exp", 20);
ObjectManagerClient.registerTemplate(tmpl)
#
# Human Female Leather Template
#
tmpl = Template("Human Female Leather")
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_DISPLAY_CONTEXT, human_female_base_DC)
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_OBJECT_TYPE, ObjectTypes.mob)
tmpl.put(InventoryClient.NAMESPACE, InventoryClient.TEMPL_ITEMS,
"*Leather Tunic; *Leather Pants; *Leather Boots")
ObjectManagerClient.registerTemplate(tmpl)
#
# Human Female Trainer Template
#
tmpl = Template("Human Female Trainer")
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_DISPLAY_CONTEXT, human_female_base_DC)
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_OBJECT_TYPE, ObjectTypes.mob)
tmpl.put(InventoryClient.NAMESPACE, InventoryClient.TEMPL_ITEMS,
"*Leather Tunic; *Leather Pants; *Leather Boots")
tmpl.put(TrainerClient.NAMESPACE, "skills", "Sword;Axe;Dagger;First Aid")
tmpl.put(CombatClient.NAMESPACE, "istrainer", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "strength", MarsStat("strength", 160))
tmpl.put(CombatClient.NAMESPACE, "dexterity", MarsStat("dexterity", 160))
tmpl.put(CombatClient.NAMESPACE, "wisdom", MarsStat("wisdom",160))
tmpl.put(CombatClient.NAMESPACE, "intelligence", MarsStat("intelligence", 160))
tmpl.put(CombatClient.NAMESPACE, "stamina", MarsStat("stamina", int(int(160)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "stamina-max", MarsStat("stamina-max", int(int(160)*1.5)))
tmpl.put(CombatClient.NAMESPACE, "mana", MarsStat("mana", int(160)*2))
tmpl.put(CombatClient.NAMESPACE, "mana-max", MarsStat("mana-max", int(160)* 2))
tmpl.put(CombatClient.NAMESPACE, "health", MarsStat("health", int(160) * 2))
tmpl.put(CombatClient.NAMESPACE, "health-max", MarsStat("health-max", int(160)*2))
tmpl.put(CombatClient.NAMESPACE, "experience", MarsStat("experience", 0))
tmpl.put(CombatClient.NAMESPACE, "level", MarsStat("level", 25))
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_AUTOATTACK_ABILITY, "attack ability")
tmpl.put(CombatClient.NAMESPACE, CombatInfo.COMBAT_PROP_REGEN_EFFECT, "regen effect")
tmpl.put(CombatClient.NAMESPACE, "attackable", Boolean(False))
tmpl.put(CombatClient.NAMESPACE, "combat.mobflag", Boolean(True))
tmpl.put(CombatClient.NAMESPACE, "kill_exp", 20);
ObjectManagerClient.registerTemplate(tmpl)
#
# House
#
house_base_DC = DisplayContext("human_house_open.mesh", True)
house_base_DC.addSubmesh(DisplayContext.Submesh("human_house_open_porchshape-obj.0", "human_house_open._01_-_Default"))
house_base_DC.addSubmesh(DisplayContext.Submesh("human_house_open_rampshape-obj.0", "human_house_open._01_-_Default"))
house_base_DC.addSubmesh(DisplayContext.Submesh("human_house_openshape-obj.0", "human_house_open._01_-_Default"))
tmpl = Template("House")
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_DISPLAY_CONTEXT, house_base_DC)
tmpl.put(WorldManagerClient.NAMESPACE, WorldManagerClient.TEMPL_OBJECT_TYPE, ObjectTypes.structure)
ObjectManagerClient.registerTemplate(tmpl)
#
# Weapon Templates
#
equipInfo = MarsEquipInfo("weapon")
equipInfo.addEquipSlot(MarsEquipSlot.PRIMARYWEAPON)
dc = DisplayContext("sword.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("Bronze Longsword")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_basic.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword1")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_broad.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword2")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_katar.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword3")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_katareen.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword4")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_leaf.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword5")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_pointy.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword6")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_sabre.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword7")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_serpent.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword8")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_short.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword9")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
dc = DisplayContext("FW_sword_human_stone.mesh")
dc.setAttachInfo(DisplayState.IN_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dc.setAttachInfo(DisplayState.NON_COMBAT, MarsEquipSlot.PRIMARYWEAPON, MarsAttachSocket.PRIMARYWEAPON)
dcMap = DCMap()
dcMap.add(human_female_base_DC, dc)
dcMap.add(orc_base_DC, dc)
dcMap.add(zombie_base_DC, dc)
tmpl = Template("sword10")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\WEAPON_sword_A")
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
tmpl.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(tmpl)
#
# Armor Templates
#
equipInfo = MarsEquipInfo("armor")
equipInfo.addEquipSlot(MarsEquipSlot.CHEST)
dcMap = DCMap()
dcMap.add(human_female_base_DC, human_female_leather_tunicDC)
item = Template("Leather Tunic")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\ARMOR_leather_A_chest")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(item)
equipInfo = MarsEquipInfo("pants")
equipInfo.addEquipSlot(MarsEquipSlot.LEGS)
dcMap = DCMap()
dcMap.add(human_female_base_DC, human_female_leather_pantsDC)
item = Template("Leather Pants")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\ARMOR_leather_A_legs")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(item)
equipInfo = MarsEquipInfo("boots")
equipInfo.addEquipSlot(MarsEquipSlot.FEET)
dcMap = DCMap()
dcMap.add(human_female_base_DC, human_female_leather_bootsDC)
item = Template("Leather Boots")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\ARMOR_leather_A_feet")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(item)
equipInfo = MarsEquipInfo("gloves")
equipInfo.addEquipSlot(MarsEquipSlot.HANDS)
dcMap = DCMap()
dcMap.add(human_female_base_DC, human_female_leather_glovesDC)
item = Template("Leather Gloves")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\ARMOR_leather_A_hands")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK, EquipActivateHook())
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_EQUIP_INFO, equipInfo)
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_DCMAP, dcMap)
ObjectManagerClient.registerTemplate(item)
#
# Item Templates
#
item = Template("Wolf Skin")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\Icons\INV_hide_basic-pelt")
ObjectManagerClient.registerTemplate(item)
item = Template("Wolf Bones")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\Icons\INV_mined_ironore")
ObjectManagerClient.registerTemplate(item)
item = Template("Healing Potion")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\ITEM_potion_A")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK,
AbilityActivateHook("heal potion"))
ObjectManagerClient.registerTemplate(item)
item = Template("Mana Potion")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\ITEM_potion_A")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK,
AbilityActivateHook("restore mana potion"))
ObjectManagerClient.registerTemplate(item)
item = Template("Tome of Heal")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\ITEM_book_C")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK,
AbilityActivateHook("teach self heal ability"))
ObjectManagerClient.registerTemplate(item)
item = Template("Tome of Fireball")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ICON,
"Interface\FantasyWorldIcons\ITEM_book_A")
item.put(InventoryClient.ITEM_NAMESPACE, InventoryClient.TEMPL_ACTIVATE_HOOK,
AbilityActivateHook("teach self fireball ability"))
ObjectManagerClient.registerTemplate(item)
