Tools
From Multiverse
| Navigation Note |
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The navigation boxes on the right group articles into logical categories and duplicate most of the links shown to the left. Use them to navigate easily among related articles. |
Contents |
Getting started
| Multiverse Tools |
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Overview • Installing |
| Tools UI References |
| Working with Terrain |
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About Terrain • Using L3DT Pro • Using EarthSculptor • Using PnP TerrainCreator • Importing Heightmap Terrain • Using Mosaic Creator |
| Other Tools |
- Overview of World Building with Multiverse Tools
- Downloading and Installing the Tools
- Download an Asset Repository
- Tools Samples
- Tools Version 1.5 Release Notes
- Tools and Asset Creation FAQ
Using the Multiverse tools
Terrain Tools:
- Using Terrain Generator (Version 1.5)
- About Terrain (also how to use 3rd party terrain generators)
- Using Mosaic Creator (Version 1.5)
World Editor:
- World Editor Tasks (Version 1.5)
- Using World Editor Version 1.5
- Importing Heightmap Terrain into World Editor
Model Viewer:
Working with terrain
- Using Alpha-Splat Terrain Textures with PnP TerrainCreator
- Creating and Texturing Terrain with EarthSculptor
- Generating Terrain with L3DT Pro
Other tools documentation
- Third-Party Tools - general list of free and commercial tools that Multiverse developers may find useful.
- Creating Skyboxes with Terragen provides detailed instructions on how to create skyboxes for the Multiverse platform with Terragen.
Creating and exporting assets from 3D tools
- Creating Assets - General requirements and guidelines for creating models and animations.
- Creating Assets for a Wide Range of Hardware - Guidelines for making your world work on low-end graphics hardware as well as high-end systems.
- Exporting Models from Maya, 3ds Max, and other 3D modeling tools.
- Using the Model Conversion Tool - Information on the command line model conversion tool.
- Creating Material Scripts - How to create material scripts that are not created by the Model Conversion Tool.
- Creating Collision Volumes - How to create physics files to give models collision volumes in a gameworld.
Creating assets with 3ds Max
- 3ds Max Exporter Tool - A First Look - Brief overview of the 3ds Max Exporter Tool.
- Using the 3ds Max Export Tool - How to use this tool to easily export models from 3ds Max into Multiverse format.
- Creating Models for Attaching to Sockets - Explains how to create models (such as hand-held items like weapons) that will be attached to other models via attachment sockets.
- Creating Morph Animations with 3ds Max - Explains how to create morph animations with 3ds Max and export them. Morph animation enables you to smoothly transition between facial animations.
- Transferring Biped Skeletons in 3dsMax
- Implementing Vertex Lighting
Using other modeling tools
- Exporting a Static Mesh from Blender
- Exporting Animations from Blender
- Blender Tutorial for Physics
- Exporting a Static Mesh from DeleD
- Creating Static Models with Google SketchUp
Character creation:
- Using DAZ Studio to Create Characters and Animation
- DAZ - Dressing Up Your Avatar
- Using Poser to Create Characters and Animation
Asset management
| Asset Management |
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Overview and Setup • Download an Asset Repository • Using Asset Importer • Using Asset Packager • Team Development |
| Reference |
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Anatomy of a Repository • Asset Definition Files • Asset List Files |
- Download an Asset Repository
- Setting Up an Asset Repository - How to manage assets with the Asset Importer and Asset Packager tools.
- Sampleworld Asset Repository - overview of the layout of the Sampleworld asset repository.
- Setting Up a Team Development Environment
- Sampleworld UI Files - list of UI files in Sampleworld.
Asset Importer tool:
- Using Asset Importer Version 1.5
- Asset Definition Files (reference) - Asset Importer creates these to define a media asset.
Asset Packager tool:
- Using Asset Packager Version 1.5
- Asset List Files (reference) - Asset Packager uses these to add dynamic assets to an asset repository.
